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Table 1 Demographics, burn characteristics, and experience with games of study participants

From: Mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial

Characteristics

Intervention group

VR (n=17)

Control (n=18)

Demographics

 Gender, n (%)

  Male

11 (64.7)

8 (44.4)

  Female

6 (35.3)

10 (55.6)

 Race, n (%)

  White

15 (88.2)

14 (77.8)

  Black

2 (11.8)

3 (16.7)

  Other

0 (0)

1 (5.6)

 Age in years, mean (SD)

10.7 (2.9)

12.3 (3.3)

Burn characteristics

 Burn degree, n (%)

  Second

16 (94.1)

16 (88.9)

  Third

1 (5.9)

2 (11.1)

 TBSA (%), median (IQR)

1 (1 - 2)

1 (0.5 - 1.5)

Experience with games, median (IQR)a

 VR weekly

0 (0 - 0)

0 (0 - 0)

 Console weekly

2 (0 - 5.5)

2 (0 - 7)

 Computer weekly

7 (2 - 7)

5 (2 - 7)

  1. Abbreviations: TBSA Total body surface area, VR Virtual reality, n Frequency, SD Standard deviation, IQR Inter-quartile range
  2. aDays per week playing games on VR, console (i.e., PlayStation®, Xbox, Nintendo SwitchTM), or computer (including mobile platforms)