Game | Motor demands | Cognitive demands |
---|---|---|
Table Tilt (TT) | Multi directional and controlled center of mass displacements | Planning the motor response to achieve the goal and controlling the time to completion of the task |
Rhythm Parade (RP) | Stationary marching associated with movements, with upper limb movements | Division of attention between performing lower and upper limb movements and reaching random targets with movements of one or both upper limbs |
Obstacle Course (OC) | Stationary marching | Attention and planning the rapid decisions to accelerate or decelerate the march |
Single Leg Extension (SLE) | Stationary control of the center of mass | Maintaining the attention and imitation of the movements of the virtual trainer |
Tilty City (TC) | Lateral displacement of the center of mass associated with upper limb movements. | Planning movements to reach objects as well as division of attention between the movements of the center of mass and upper limbs |
Basic Step (BS) | Ability to climb up and down steps quickly following the rhythm of the game, requiring balance control in a one-way position | Attention to the visual and auditory stimuli that guide the task |
Penguim (PG) | Rapid displacements of the center of masses lateral-lateral with the feet immobile | Planning the movements in the target’s directions |
Heading Soccer (HC) | Displacement of the lateral-lateral center of mass | Make a quick decision between going against or deflecting the target |
Basic Rum (BR) | Fast stationary gear on the ground | Division of attention between the march and the task of memorizing objects that will be questioned at the end of the course |
Torso Twist (TTW) | Stationary control of the center of mass while performing trunk rotations by moving the upper limbs, keeping the feet immobile | Maintain attention and imitate the movements of the virtual trainer |