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Table 1 Description of the games

From: Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit Plus™ for frail elderly: study protocol for a feasibility trial

Game

Motor demands

Cognitive demands

Table Tilt (TT)

Multi directional and controlled center of mass displacements

Planning the motor response to achieve the goal and controlling the time to completion of the task

Rhythm Parade (RP)

Stationary marching associated with movements, with upper limb movements

Division of attention between performing lower and upper limb movements and reaching random targets with movements of one or both upper limbs

Obstacle Course (OC)

Stationary marching

Attention and planning the rapid decisions to accelerate or decelerate the march

Single Leg Extension (SLE)

Stationary control of the center of mass

Maintaining the attention and imitation of the movements of the virtual trainer

Tilty City (TC)

Lateral displacement of the center of mass associated with upper limb movements.

Planning movements to reach objects as well as division of attention between the movements of the center of mass and upper limbs

Basic Step (BS)

Ability to climb up and down steps quickly following the rhythm of the game, requiring balance control in a one-way position

Attention to the visual and auditory stimuli that guide the task

Penguim (PG)

Rapid displacements of the center of masses lateral-lateral with the feet immobile

Planning the movements in the target’s directions

Heading Soccer (HC)

Displacement of the lateral-lateral center of mass

Make a quick decision between going against or deflecting the target

Basic Rum (BR)

Fast stationary gear on the ground

Division of attention between the march and the task of memorizing objects that will be questioned at the end of the course

Torso Twist (TTW)

Stationary control of the center of mass while performing trunk rotations by moving the upper limbs, keeping the feet immobile

Maintain attention and imitate the movements of the virtual trainer