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Table 1 CUG involvement in the project

From: A theory-informed approach to developing visually mediated interventions to change behaviour using an asthma and physical activity intervention exemplar

Stage

Project month

Key tasks relating to CUG involvement

Pre-development stage

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Stage 1

1

1. Establishing team

2. Discussing aims

2

1. Defining and establishing aims

2. Identifying potential theory base

3. Identifying target user group and other related stakeholders

3

Animation:

 1. Define theory

 2. Recruit CUG members

  2a) Welcome and introduce to team and online discussion forum mechanisms

  2b) Identify why interested/motivated for project

  2c) Set expectations of project

Activity plan:

 1. Define theory

Stage 1

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Stage 2

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Stage 3

4

Animation:

 1. Storyboard iteration 1

 2. Moodboards

 3. Seek research team and CUG feedback to identify the “look”

 4. CUG discussion based on game theory on type and level of interactivity

wIME pilot evaluation:

 1. Identify key themes and theory to be embedded in animation and the wIME

5

Animation:

 1. Pre-visualisation of the look based on CUG feedback

 2. Iteration 2 of look—CUG feedback sought

Activity plan:

 1. CUG discussion on facilitators and barriers to activity-informing narrative

wIME pilot evaluation:

 1. Finalise key themes and theories

Stage 2

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Stage 4

6

Animation:

 1. Discuss with CUG the kinds of activities to be used in the animation, using public forum threads to facilitate and inform the discussion too

wIME pilot evaluation:

 1. Used CUG discussions on facilitators and barriers to inform vignette design for pilot evaluation

Stage 3

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Stage 4

7

Animation:

 1. Character artist develop eight prototype characters. Feedback from CUG and online survey. Changes made to characters based on feedback and least popular ones removed.

 2. Three activities for inclusion in animation selected based on CUG discussion.

wIME pilot evaluation:

 1. Develop first iteration vignettes and seek CUG feedback.

Stage 3

8

Animation:

 1. Revise characters

 2. Create background settings for animation

 3. Begin building 3D animation elements

wIME pilot evaluation:

 1. Embed theory in second iteration of vignettes

Stage 2

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Stage 3

9

Animation:

 1. Develop narrative, audio, and visual storyboards. Seek CUG feedback.

wIME pilot evaluation:

 1. Identify questions for pilot evaluation

 2. Submit ethical application

Stage 2

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Stage 3

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Stage 4

10

Animation:

 1. Iteration 2 of narratives

 2. Integrate storyboards into animation.

 3. CUG feedback on narrative and look

11–13

Animation:

 1. Integration of feedback and continued development of animation

Stage 1

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Stage 4

14

Animation:

 1. Feedback on usability

Action plan:

 1. Key theories identified

 2. Content of action plan identified

 3. Seek CUG feedback

Stage 4

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Stage 5

15

Animation:

 1. Final iteration and pilot evaluation begins

Action plan:

 1. Integrate feedback to develop second iteration

 2. Seek feedback

Stage 2

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Stage 4

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Stage 5

16–18

Animation and wIME:

 1. Pilot evaluation active

 2. Updating CUG on pilot testing progress monthly

Activity plan:

 1. CUG feedback on activity plan

 2. Final iteration of activity plan

Stage 5

19

1. Analysis

2. CUG feedback on interpretation of data

3. Final debriefing with CUG